Avatarbook - Facebook Meets Online Gaming.

For anyone of you who dont know, the Sims O-nline is under-going a revolution. Having been left standing for the last few years with little to no feedback, E-a have reached last re-shaping the sport, and the entire world of multiplayer gaming as we all know it. Sound like hyperbole? Perhaps, perhaps not; take a look at their latest addition to the internet gaming experience: AvatarBook.

Facebook made tissue

Just what exactly is Avatarbook? Well, the clue is in the name. What's one of the largest networks on the world at the minute? Thats right - Facebook. With more than 58 million users, Facebook may be the primary reason that many of us login each day. But, even as we all know, it has its limitations. As do online games.

One problem with online games is the fact that they can be too divorced from reality - you've your real-world friends, and your online friends, and the two remain strongly split. Ditto Facebook - your user-circle is restricted by who you already know, and its hard to get to know people outside of that group on a basis without discussing all your private knowledge or being released by a friend of a friend.

All that is established to change, with our networking community that could be changed by a new application forever. When Linden Labs made Linden Dollars (the currency of the hugely popular sport Second Life) exchangeable for real-world currency, they opened up the world of o-nline gaming by bringing it to the real world. Visit everipedia.com/giuseppe-grammatico to explore the inner workings of it. Now EA need to do the same thing, by allowing users of the Sims Online to link their Avatars' accounts for their Facebook pages.

Revealing Data

Avatarbook has two faces -- the in-game version and the Facebook version. To research more, people are asked to have a peep at: vimeo.com/giuseppegrammatico4. In-game you can use it similar to Facebook, in see their limited pages and that you can find other Avatars. Learn further on our related URL - Click here: www.vimeo.com/giuseppegrammatico4/. For friends-the full pages are apparent, with walls for visitors to write on and updatable position. Your profile will also present if your lot is open or not, and the application form a be-used to quickly make your way around EA Land when you leap from friend to friend.

In Facebook, the program shows your Avatar's facts (unless you have chosen a private setting) and picture, and whether or not you are logged on to the game. This is a of good use means for people to find out who's o-nline and never have to log in themselves. You can also invite other people of Facebook who're not already Sims Online participants to get the application and see your Avatar report -- a move that E-a hopes will attract more people to the sport.

For the time being, then, the bulk of information that can be distributed is Avatar-related. Their friends, properties and skills could all be considered, and their Wall. The identification of the real-life person behind the Avatar is kept private, at-least for the present time.


Privacy is a significant problem as far as E-a are worried, so at this time Avatarbook is rather limited in just how much data could be discussed. In the Sims game you can add people to your friends list, which will give them a link to your Facebook account in place of creating a direct link, though that's set to alter because the application increases. Also, no body in EA Land (the Sims Online world where the appliance will be accessible) will have access to your real name - you'll be searchable only by your Avatar's name. E-a have said that they want to allow players to reduce their privacy settings so that more details may be provided, but at this time they are playing it safe.

The Near Future

That program demonstrably shows good potential, and it is something which EA are going to continue to develop because they get feedback from customers. The Sims Video game goes through a revolution at the moment, with their free test set to become permanent free play in the very near future (with limited gameplay for non-payers, much like in Second Life). For years now Second Life has been leading the group when it comes to creativity and social interactivity, but then we could be looking at a fresh competitor for the crown if EA keeps this up. After all, they did think of both most-popular games of all time (Sims and Sims 2), so some would say that this is less of a surprise than a homecoming. Discover further on https://www.everipedia.com/giuseppe-grammatico/ by browsing our ideal website. Truly anyone to watch, at any rate..

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